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I'm George Norman

​

Email: georgenormanB@gmail.com

LinkedIn: linkedin.com/in/george-normanb/

Discord: i dinne ken

My skills include

  • Level design

  • Team leadership

  • Programming

  • Environment art

  • Writing

My notable projects

Sang Dissonance/3

  • 'Choose your own adventure' book

  • William Gibson inspired Cyberpunk

zi_woods

  • TF2 map

  • In the game officially

void rally

  • Professional group project

  • Role as project lead

Work below ↓

'Choose your own adventure' book- 2024

  • First major writing project

  • Cyberpunk world

  • Interactive fiction

  • 20,000 words

Overview

cover.png

Click to download
a PDF version!

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As featured in Team Fortress 2's Official Scream Fortress 2023 Update!

TF2 Level - 2023

Overview

  • First commercial project

  • Content deployment to a live multiplayer game

  • Communication with a client on a project (Valve)

  • Rapid iteration of level to meet deadlines

  • Level design + Environment Art

  • Developed contemporarily with the Gamemode

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University Group Project - 2023

Overview

  • Continually working with our client, Nearlight

  • Role as project lead + lead designer

  • VR project

  • In-person playtesting and feedback

  • Iterative development

  • Secondary roles: Level design + Systems design

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pl_kemilnewthing

TF2 Level - 2023 and before

Overview

  • Continual iteration in response to player feedback

  • Playtest sessions involve up to 24 real players at a time

  • Focus on environment lighting

  • Large, 10+ minute experience per playsession

Misc. Unity projects

Unity - 2020/21/22

Overview

  • Focus on code which is generic - able to implement arbitrary behaviour

  • Implementation of Unity Analytics

  • Systems implemented include

    • Game event system

    • Generic trigger system

    • Singleton pattern

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Misc. Unreal projects

Unreal - 2021/22/23

Overview

  • Focus on creating atmosphere through lighting and composition

  • Exploration of singleplayer design

  • Blueprint development

  • Experience in Unreal blockout tooling

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